![]() All the US model had was two shades of purple. And it's an absolute fail that they haven't at least color coded the controller buttons to match the game prompts, as the EU/JAP edition did. I though the Super Famicom didn't look good when stacked and even by itself, had a kind of "bag of bread" look.Įven as an American, I can easily see (and I also think) that the European/Japanese design is far, FAR superior to the American two-color brick design. We were always looking at future modular components (even the NES had a connector on the bottom), so you had to design with the idea of stacking on top of other components. For the US, I felt that it was too soft and had no edge. The Super Famicom was maybe okay for the market in Japan. ![]() Here's what Lance had to say in regards to the motivation in making the US version more square looking: You can find it here, as unfortunately the original link from Nintendojo no longer seems to be working (we'll re-link if the page goes live again). After a quick bit of online research we came across a fascinating interview with NOA's Lance Barr, which explains the reasoning. This led us to wonder why the Japanese Super Famicom's sublime design needed to be messed around with at all. Heck, the North American version doesn't even have the colourful buttons on the controller, such a travesty! There was great excitement in the Nintendo Life team when the Super NES Classic Edition was revealed to the world, but of course it didn't take long for envy to set in from our US based colleagues when they saw the European version of the SNES Mini the design differences have always been a hot topic. ![]()
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